![]() That might sound cynical from a Japanese multinational, but this is in the public record. The industry today is more sensitive to this issue than it was (at least, they are sensitive to accusations), and Nintendo themselves have publicly stated that they do not engage in this practice. ![]() Many of the staff responsible for those games left Retro as a result. Why would Prime 4 take any longer to From all I've read, Metroid Prime 1 and 2 were produced under truly heinous crunch conditions. Metroid Prime 3 took two and a half years to make. Though I agree that some further exploration of third-person Samus gaming, the unfortunate history is that Other M was that and also reviled by many fans, and Metroid Prime is not only the happy nostalgic place for many, it is also the name that was presented and a first person view will be expected. The Metroid Prime games made great use of visors that you mentioned that was largely unique for their time so, yes, and it was an innovator in that space for how they were used. Both were failures in terms of certain elements of presentation and did not settle well with many fans, unfortunately. Metroid Federation Force was actually pretty good, too. The Metroid Blast game was actually great fun as a co-op in Nintendo Land. Metroid may not need Samus to lose her abilities, but she does need a progression of abilities to upgrade and find that are useful for more than just environment progression - and making it a more dramatic set of upgrades is more satisfying overall, so it is natural to have a humble start. The flute/recorder was used in 3 different ways (one for combat), the ladder was useful in some dungeons for combat.Īnyway, I'm off the point. Meat for "grumble, grumble", note for the old lady, the raft, are just keys essentially, but the first Zelda was really smart about it, too. I would even say that Metroid is slightly distinguished from Zelda in that the upgrades are never just to be a "key" but have other continual usually combat uses. It is part of what separates from games that have you wander around gathering keys to open doors or have just a puzzle to solve. Sun 13th Jun is partly defined by actions/abilities/weapons that expand to allow traversal to places that could not be reached before.I like Donkey Kong too, but that "It should've been " attitude is very annoying (having said that, I do hope Retro makes a third DKC game soon). I mean, even if you're kidding, this kind of comment really doesn't help. He also said that the storyline of Retro's original trilogy (Phazon, Dark Samus, etc.) is over, but that they'd keep the numbering:ĭon't know if they're still going with that, or if MP4 will be about something else, but there it don't. I don't think it'll show up this year, but I think it'll release during the Switch's lifetime, probably between Q4 2022 and Q4 2023 - at least that's my Prime games have been somewhat distant from the storyline of the 2D Metroid games, instead focusing on a story arc regarding Phazon - they don't ignore the rest of the series, but they're mostly self-contained.īack in 2015 Kensuke Tanabe said that the next Prime game would be about Sylux (introduced in Prime Hunters, which wasn't developed by Retro, but still) and have a time-travel mechanic. ![]() Previously, ex-Nintendo of America president Reggie had shared a couple of messages saying that things were " proceeding well" and that the game was " well in development," but Nintendo finally confirmed that "the current development progress has not reached the standard we seek in a sequel" as part of that development restart announcement. The game was initially revealed to be in development under a new team led by series producer, Kensuke Tanabe, but in January 2019, Nintendo announced that development was being completely scrapped and restarted, now at Retro Studios. We've had no footage, no screenshots, and hardly any information whatsoever, although that's all pretty understandable given the circumstances. Of course, not many fans would have expected that now, four years later, we'd still be left waiting for even the slightest bit of news. ![]() After a short pause, the 4 moved to the side to confirm what we were all hoping – Metroid Prime 4 is now in development. ![]() It's hard to forget that initial tease a 40-second clip aired during Nintendo's E3 Direct, slowly revealing a giant number '4' to a soundtrack that was instantly recognisable to fans of the series. Today is four years to the day that Metroid Prime 4 was first teased to fans, with Nintendo confirming its existence during E3 2017. ![]()
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